Archive for the 'Reception' Category

Awards and legacy

May 28th, 2008 | Category: Reception

Final Fantasy XI was awarded the grand prize from the Japan’s Consumer Entertainment Software Association (CESA) for 2002–2003 along with Taiko no Tatsujin. It has also received GameSpy’s 2003 PC MMORPG Game of the Year Award and IGN’s Game of the Month for March 2004, citing the game’s huge customization and its successful cross-platform and cross-language game world. Final Fantasy XI was referenced in the online game Minna no Golf Online in the form of a Final Fantasy XI-themed lobby. A direct sequel of Final Fantasy XI was thought to be in development, but Square Enix denied this report. They did however confirm that the creators of Final Fantasy XI were working on a new MMORPG, although it is not necessarily Final Fantasy-related.

The game has spawned several written adaptations and related merchandise. Starting in 2003, a series of Final Fantasy XI novels was written by Miyabi Hasegawa and released in Japanese, German, and French. In 2004, a Japan-exclusive manhwa titled Final Fantasy XI ~The Out of Orders~ was created by artist Kim Byung Jin and story writer Kim Sungjae. Additionally, Adventure Log, a webcomic by Scott Ramsoomair, was commissioned by Square Enix starting in 2007. Final Fantasy XI PlayOnline Visa and MasterCard credit cards were available in Japan, with features including no annual fees as long as cardholders remain PlayOnline subscribers and various other rewards. There have also been posters with limited edition phone cards and keychains released, also exclusively in Japan. Several T-shirts have been made available for order in North America, and various stuffed animals have also been made available to order of different races from the series. A Vana’diel clock was also marketed, as well as CDs of the game’s music.

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Final Fantasy Critical reaction

May 28th, 2008 | Category: Reception

Famitsu rated Final Fantasy XI 38 out of 40. Computer and Video Games Magazine noted that it was one of the most welcoming MMORPG’s despite the cumbersome initial registration and setup. IGN called it a well done but unoriginal game and also noted that North American players were forced to play with already much more experienced Japanese players who had already completed the game’s various quests. GameSpot criticized it at release for having an unconventional control system, a lengthy installation, and having no player versus player (PvP) aspects. Other elements receiving criticism include the EXP grind, which involves constant battles to access different parts of the game, and overcrowded camp sites. The Xbox 360 release was criticized for only working if accompanied by a hard drive. The expansions have been mostly positively received, with praise for the amount of content added, but increasing signs that the graphics of the game are becoming outdated.

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Sales and subscriptions

May 28th, 2008 | Category: Reception

The user base for the PlayStation 2 version was truncated initially because of limited sales of the PlayStation 2s hard drive and network adapters that were needed for the game. The Japanese release of Rise of the Zilart was the number one selling game when it debuted with 90,000 copies sold in the first week. The Final Fantasy XI All-in-One Pack was number 36 and Wings of the Goddess was number 40 on the top 50 best-selling Xbox 360 games in Japan as of December 2007.

For the April–September 2004 financial period, Square Enix saw online gaming, particularly Final Fantasy XI, sales increase by 101 percent and operating profit increase by 230.9 percent. Revenues held steady from subscription services in the summer of 2006; in the fall however, Square acknowledged that online subscription revenues were “unsatisfactory”.

In December of 2002, Square president Yoichi Wada announced that there were over 200,000 subscribers to Final Fantasy XI, allowing the company to break even and start making a profit. In January 2004, Square Enix announced that over 500,000 users utilizing over one million characters were playing the game. Before the release of World of Warcraft, it had the most active players of any MMORPG. There are also currently between 200,000 and 300,000 active players daily. Since its Xbox 360 release, it has become the sixth most played game at Xbox Live, as of August 14, 2006.

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Final Fantasy XI

May 28th, 2008 | Category: Audio, Development, External links, Gameplay, Plot, Reception

Final Fantasy XI (Fainaru Fantaj? Irebun?), also known as Final Fantasy XI Online, is a massively multiplayer online role-playing game (MMORPG) developed and published by Square (later Square Enix) as part of the Final Fantasy series. It was released in Japan on Sony’s PlayStation 2 on May 16, 2002, and was released for Microsoft’s Windows-based personal computers in November 2002. The PC version was released in North America on October 28, 2003, and the PlayStation 2 version on March 23, 2004. In Europe, only the Windows version was released, on September 17, 2004. An Xbox 360 version was released worldwide in April 2006 for all regions, as the system’s first MMORPG and the first cross-platform MMORPG. The Xbox 360 version does not require an Xbox Live Gold account.

The story is set in the fantasy world of Vana’diel, where tasks can be performed to improve a character’s powers or to complete quests. Players are able to customize a character that they will guide through the story. There are also hundreds of quests that allow players to gain various rewards, as well as a growing number of player versus player competitions.

In January 2004, Square Enix announced that more than 500,000 users, using more than one million characters, were playing the game. As of 2006, between 200,000 and 300,000 active players logged in per day, and the game remains the dominant MMORPG in Japan. Four expansions for the game have been released, capitalizing on the game’s success.

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